Children of the Fallen Gods
Children of the Fallen Gods is a campaign setting that has roots in d20 Future, but only in so much as explaining the back story of the setting and possibly allowing for off-world adventures if the world it is set in gets boring. The back story is this-a few centuries past a colonization starship of a grand spacefaring, human civilization got knocked off course from yet-to-be-determined causes. The ship and crew crash landed on a world teeming with sentient and monstrous life. The location of the crash site was remote in relation to some of the kingdoms and nations of this medieval, magical and monstrous world. Possibly even within a chain of islands, separating the survivors from such non-human races. Of the 2,000 or so crew and colonists of the ship, around 500 or so survived the crash. The ship itself was not damaged heavily, except where the engines and star drive were concerned as well as long range communications. The cargo of vehicles, pre-fab housing and building units, equipment and weapons received only minor damage, and once the dead were buried and the realization of their marooned situation set in, the crew began to build a small town, surrounding the wreckage. At first, the ship itself was their shelter and housing, but soon the pre-fab structures started to become assembled and the town began to take shape. Over the years, the survivors used the undamaged equipment to build farms and crafts in an attempt to resume some measure of their accustomed lifestyles. They used vehicles to explore and assist in their projects, and in some sad cases, the weapons to quell uprisings and any crime that comes along with human civilization. Over the decades the community experienced splits and divisions, and with it, new settlements were created until the human-aliens colonized much of the archipelago that was now their home. As time passed, certain technologies thrived, and a number died off as needed resources were ran out and were not discovered on this new world. By the time game play begins, the player’s characters might be able to assume some classes from d20 modern except for those related to those technologies no longer possible in this world. They may also choose certain classes from the D&D 3.5 system, except those of magical or divine nature. It would be safe to say that certain vehicles, weapons and equipment are still functioning if powered by solar, wind or hydro energy sources but all other hyper-fuel or even nuclear means of power are no longer possible. Of those remaining technology options, outside of such items that can be crafted without high tech means, any other ‘artifacts’ from the time of the crash would be given to the players as rewards from certain quests.
I see many options for basic adventures between the different classes and professions of the human settlements. Especially for lower level characters. As things progress, a mine here or there could open to underground networks of caves leading away from the islands, but towards dangers in the depths from sentient or non-sentient denizens. Another option is to allow for native races to ‘discover’ the island of humans and interact. But for now, getting the idea on the page is important, and I will do my best to update this setting, eventually allowing to be able to actually play this game soon. Thanks for reading. any comments? go ahead…